Post by Ash Anderson on Oct 23, 2019 20:06:31 GMT -5
The Basics
Name: Ash Anderson
Nicknames: N/A (whatever people want to call her)
Age: 19 (14/02/00)
Pronouns: they/them, she/her
Orientation: Asexual/Aromantic
Desired Rank/Job: Student/Part-Time Mechanic
Powers: Hemokinesis/Circulatory Awareness: Ash is able to control the blood of anyone she comes into physical contact with, including herself. Eventually, this will mean that she can clot and unclot blood at will, as well as manage the speed, pressure, and direction of flow. At this point, her training has allowed her control of whether her powers are active or inactive, but she has difficulty controlling the force of her abilities. She can also “sense” heartbeats of people around her if they are close enough (within ten feet) as a pulsing on her skin and a beat in her ears. This can also be turned off temporarily, but causes extreme fatigue and headaches if applied too long. Side effects include anemia, metallic taste in mouth, dizziness, bloodshot eyes, and headaches.
Play By: Ruby Rose
The Details
Hair Color: Purple (naturally blonde)
Eye Color: Green
Height: 6' 1"
Any Piercings? Daith (each ear), possibly some unseen others. You’ll never know.
Any Tattoos? You kidding? That shit’s EXPENSIVE.
Any Scars? Bunches of little ones; price of living on the street.
General Appearance: Ash is rail thin, lanky, and tall. Her features are a mishmash of genetics fighting each other. Her face is angular and combined with her thick eyebrows and hair give her a boyish look. Given her background and late, underdeveloped start to puberty, she is slight and more angular than curvy, top to bottom.
Ash habitually stays aloof in social situations, blending into the background and appearing simply as another face in the crowd. Despite her frequently-outlandish appearance, she makes it a point to keep a low profile, carrying herself with a casual air that suggests she is simply up to nothing. She usually dresses in outfits with a combination of heavy boots, jeans, and a leather moto jacket, but seasonally switches to a winter parka when the weather gets colder. She keeps her hair cropped short in an undercut, though the pattern on the sides changes frequently as she experiments with new ways to change her look. A lot of her clothes are thrifted or hand-me-downs that she works with and experiments with, applying her own chaotic brand of DIY to make them truly her own. While she has a dresser full of her frankenstein fashion at Hammel, she frequently only cycles through a few different outfits she keeps in her car.
Personality: Ash affects an affable persona in public, often appearing friendly and personable towards others, though her natural reservations make it difficult for her to reach out and connect with others on anything but a surface level. While being tricky to navigate on a personal level, she stays out of trouble and keeps herself occupied with work.
While Ash does her best to stay detached, she finds herself begrudgingly respecting anyone who can get under her skin. Distant as she is, she nevertheless gives credit where it’s due and takes the time to keep up with those individuals, far and few between. Anyone finding themselves on the receiving end of this rare connection are likely to find it akin to making a friend with the local alley cat- Ash has an almost preternatural sense of when, where, and how to find others at any time, appears and disappears without warning, and won’t scoff at a meal. Regardless, she is an eccentric, but excellent, guest.
Your Vices
Likes: Solitude, working on machinery (specifically cars), punk fashion, driving, road rock, coffee, parkour
Dislikes: Crowds, institutionalized learning, using titles and last names, slimy foods, cottage cheese, tuna fish sandwiches, craving bloody foods, dressing up
Strengths: Escaping bad situations, street smart, sleight of hand, mechanical aptitude, surviving on bare essentials, navigation
Weaknesses: Runs away when overwhelmed, difficulties dealing with people, afraid of her powers, paranoid about hurting people
Family Ties
Father: Aleksi Anderson
Mother: Janet Anderson
Siblings: Vasily Anderson (younger brother)
Spouse/Partner: N/A
Any Other Important People: Vincent Meian (current trainer)
Albert "Al" Rourke (old boss/friend - deceased)
History
Ash was born Cassandra Anderson to Janet and Aleksi Anderson. Her father’s work had the Andersons moving frequently, rarely staying put more than a few years, and this vagabond lifestyle instilled a deep sense of wanderlust in the young Cass that never left. While her father was more than delighted about his daughter, Cassandra’s mother, Janet, had strong feelings for who and what her daughter should be, fueled by deep fundamentalist conviction that was too much for her to deal with. After only ten years of dealing with her mother’s overbearing and strict nature, she left home, striking out on her own to forge her own path instead of complying with her mother’s antiquated ideas of what a proper lady should be.
The next four years were spent indulging in that need to move and Cassandra refused to stay static, traveling from town to town on her own, learning to survive with what little she had, and getting by on nothing else than sheer determination and clever wit. Only sheer luck and quick thinking prevented anything truly disastrous happening to the runaway.Honing her street smarts, she picked up how to live on the move, refining her skills and soon enough, any door, wallet, or essential was hers for the taking. Family was a broken dream, friends a silly idea. Fall in with one group of vagrants, gather enough to survive, and move on before anyone could miss her. It was simple. Lonely, but simple.
Scraping and scrounging, she arrived in Colorado, four states away from her family, four years later, when her powers manifested for the first time. An error in judgement had placed her with a particularly volatile gang of vagrants who did not take kindly to their newest “member” attempting to run off with a week’s worth of acquisitions, and they quickly cornered her. Her attempts to fight back would have been futile under any other circumstances, but she found herself bruising them effortlessly, and what would have been mere scratches otherwise incapacitated the others, the blood loss substantial enough to put them down. Confused, but not about to question her luck, 14-year old Cassandra Anderson did what she did best, and kept running.
Barely a week and a half passed by, and she found her efforts to pickpocket stifled by her newfound powers, the close contact marking and alerting her targets and making the local police force more than aware that something odder than the normal ruckus the town was accustomed to was occurring. Worn down from running, tired, and hungry, it didn’t take long for them to find her, and within days, Hammel was alerted to the young girl’s newfound metahuman abilities.
Several long, agonizing days in custody passed by before Wayne Dietrich arrived. Cassandra remained reserved through his explanation of Hammel, but it wasn’t long before they were making the ride back to Vermont and the Institute. Rambling soul that she was, Cassandra loved every minute on the road. Due to her recent history, she was placed on an IEP once they returned to Hammel; her lack of education and issues with crowds made it the natural choice for someone like her. Adjusting to life at Hammel was difficult at best, but she had little choice in the matter once the decision was made. Struggling to adjust to her powers and the static nature of the school, Cassandra, now Ash, after discarding the name her mother had bequeathed her, went through trainers like fire at a grease factory. Each and every one found themselves burnt out by her stunted social skills and reluctance to open up or develop her abilities.
Two things happened in her 17th year. Mel’s Auto Repair, and Vincent Meian. The first was a stroke of luck on her day off. A chance turn down an as-of-yet unexplored avenue led her to a local auto shop. Already enamored with the speed and power of cars, the mechanical nature of repair work coupled with a curious affinity for the machines made her a frequent visitor, and it didn’t take long for Ash to pick up an apprenticeship at the shop under the wing of their senior mechanic, Albert. The second was an inevitability given her track record with other trainers. Between the distraction of the shop and Vincent’s particular methods, Ash was able to pick up the pieces of her academic career and graduate without issue. However, her issues regarding her powers held her back, and she found herself still tied to Hammel for training until such time that she was judged ready for full autonomy.
Though she has a room at Hammel, it gets infrequent use as of late. Albert, being an old soul without close family, took a shine to Ash and when he passed, bequeathed his ‘69 Mustang to the young student. It was a priceless gift to the wayward vagabond, and it became her real home. Out on the road, speed and muscle transformed into spirit and soul. In her time off between work at the shop and her lessons, Ash took to using the car extensively, day tripping and planning excursions out and back, comfortable and free with the wind in her hair and no plans but a foot on the accelerator.
Still a common sight in town, Ash still keeps to herself, and drops in only when necessary... or when the mood strikes her.
Player Information
Name: Spiky Foose (Foose for short)
Age: Old enough to independently afford Warhammer minis
Player Pronouns: It/its, they/them
How Did You Find Us? I harass Kallisti on a daily basis, eat their food, and drink all their coffee
Other Characters: N/A